Telegram’s tap-to-earn games, including the wildly popular Hamster Kombat and Catizen, are pushing The Open Network (TON) to its limits. Revealing significant challenges for the blockchain platform.
Unprecedented User Surge Tests TON
TON is experiencing an unprecedented influx of users due to Telegram’s gaming craze. Daily active user addresses have reached peaks of 1.1 million, and single-day transactions have soared to 14.4 million. The upcoming airdrops for games like Catizen and Hamster Kombat are expected to amplify this surge. Catizen plans to launch its CATI token to at least 15 million players on September 20. While Hamster Kombat’s HMSTR token airdrop on September 26 could involve over 300 million players.
Technical Strains and Outages
This massive user engagement has not come without issues. Last month, TON faced service outages, with block processing halting for several hours twice in one week. The disruptions were primarily due to the overwhelming demand tied to the distribution of DOGS, a meme coin inspired by Telegram’s CEO Pavel Durov, which is held by 4.5 million unique wallets on TON.
Developers Address TON Network Challenges
TON Core developers have acknowledged these challenges, cautioning that the network will “undoubtedly face more technical pressures and possibly some unforeseen issues.” They are committed to addressing these problems, aiming to bolster the network’s resilience in the face of mass adoption. “We are unwavering in our commitment to building and addressing these challenges as we move toward mass adoption,” they stated.
The explosive growth in Telegram’s tap-to-earn games is both a boon and a challenge for TON. As the network grapples with unprecedented user activity, the developers’ ability to manage and scale will be crucial. The coming weeks, especially with the imminent airdrops, will be a critical period for TON to demonstrate its capacity to handle such immense pressure.